I support a limited subset of Pathfinder's rules content.If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. The Arcane Archer wishes it was as cool as the Myrmidarch. The blade strikes at any creature within its range, as you desire, starting the round you cast the spell. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per magus level. Otherwise, it's useless. Be sure to pick up a suit of Haramaki to compensate for your lack of armor. Spell Combat (Ex): Limiting Spell Combat to when you're in a "Mystic Focus" severely limits your effectiveness. Spellshield (Su): Put your biggest, scariest damage spell in your shield a few days ahead of time to help compensate for your Diminished Spellcasting. System: Pathfinder. If the magus succeeds, he regains 1 point to his arcane pool for every 2 points he saps from his black blade. A Pathfinder Society Scenario designed for levels 7–11. Telepathy (Su): Until you reach about level 10, you are constantly communicating with a stupid, socially inept piece of metal. | PF2 SRD. The extraordinary ability black blade of the magus archetype bladebound grants the magus an intelligent magic item.While underdetailed by Pathfinder standards, intelligent magic items can, indeed, use many skills just like a player-character can, including the skill Perception. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls. Instead of the normal arcane pool amount, the bladebound magus’s arcane pool has a number of points equal to 1/3 his level (minimum 1) plus his Intelligence bonus. Almost as if the weapon speaks with another voice. A black blade has special abilities (or imparts abilities to its wielder) depending on the wielder’s magus level. They are pioneers and trailblazers in charge of establishing Data Probes to expand the FrontierNav. Life Drinker (Su): At 19th level, each time the magus kills a living creature with the black blade, he can pick one of the following effects: the black blade restores 2 points to its arcane pool; the black blade restores 1 point to its arcane pool and the magus restores 1 point to his arcane pool; the magus gains a number of temporary hit points equal to the black blade’s ego (these temporary hit points last until spent or 1 minute, whichever is shorter). It has a figure-hugging and wonderfully designed black leather carrying system. This model is built with a black Caswell finished blade and a black rubber handle. Greater Spell Combat (Ex): 4 levels late. The Kensai trades some of the Magus' limited spellcasting and what little armor that the Magus gets for some cool abilities with a specific weapon. I think of black blades (and intelligent items in general) as truly alien. The Buck 105 pathfinder has a fixed blade that carries the shape of the clip point. Iaijutsu (Ex): Initiative bonuses are fantastic, and making attacks of opportunity while flat-footed is a really cool trick. Spellblade Arcana: Pool-Sourced Athame should be part of the normal Athame ability, and the other two arcana are worthless. Black Blade Strike (Sp): This could be nice at high level when the bonus is better than +1 and you get multiple attacks, but at low levels its going to be pitiful and expensive. Superior Reflexes (Ex): Nice, but the Magus is hardly a Defender. Like other spellcasters, a Mystic Blade can cast only a certain number of spells of each spell level per day. Improved Spell Combat (Ex): 6 levels late. Weapon and Armor Proficiency: All you need is a long stick and a chain shirt. Black Blade Arcane Pool: A black blade has an arcane pool with a number of points equal to 1 + its Intelligence bonus. Intelligence: This is the intelligence score of the black blade. A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it. Ranged Spellstrike (Su): It's important to note that you can only use ranged touch attack spells here. It starts at 10 and increases by 1 for every two levels of the bladebound magus (at 3rd level, 5th level, and so on). Spell Defense (Sp): The spell resistance is very small, and spellcasters of your level will have to roll at most a 5 to bypass your SR. At this level, many spellcasters will have Spell Penetration. If you use Spell Combat to deal damage, you lose your shield bonus to AC, so you might as well not have a shield. Because the Magus is less of a utility caster than a Wizard, this may be a good trade because it allows the Magus to output more spell damage per day, and most Magi will depend primarily on a small subset of the Magus spell list (Shocking Grasp, Vampiric Touch, Fly, etc.). FAQ. Though the consciousness that resided within the dagger is gone, it still resonates with power. This effect lasts until the start of the magus’s next turn. The Eldritch Scion is to the Magus what the Sorcerer is to the Wizard. Weapon Focus (Ex): This certainly doesn't hurt to have. Because spontaneous casters increase the spellcasting time when using metamagic, Eldritch Scions are considerably worse at Spell Combat and Spellstrike, and the introduction of the Eldritch Pool hugely handicaps the Eldritch Scion because it adds another limitation on how much the Magus can do in a given day. Teleport Blade (Sp): Situational, but nice to have. Spells: Bestow Curse is probably the only spell that you want from this list, but the others don't hurt to have. Greater Spellshield (Su): Auto-hit with Vampiric Strike to recover the hit points which you just lost. The abilities are cumulative. [citation needed] Toothy Morris The Skirnir is a shield build for the Magus. Black Blade (Ex): The Black Blade is very powerful. Giving up more really hurts. Quarterstaff Defense (Ex): This makes the enhancement bonus on your staff just as important defensively as offensively. Remember that you need to make Craft or Spellcraft checks to enchant items, including your Arcane Bond weapon. The Skirnir is a great concept, but the execution us poor. Perfect Strike (Ex): You will get much better damage by spending that point to add Flaming to your weapon for a minute. This is despite this being a bonded object? The blade flies off at your mental command to destroy your foes. Weapon and Armor Proficiency: Exotic weapons are very rarely notably better than Martial weapons, and losing armor really hurts the Magus. Their goals are well and truly fixed. For weapons, a Katana is likely your bets choice for the critical threat range. Sell at the Open Gaming Store! Morakniv Bushcraft Pathfinder Knife with 6.75-Inch Carbon Steel Blade and Heavy Duty MOLLE-Compatible Sheath Description: The extra long blade is 172 mm, 3,2 mm thick with and has a black anti-corrosive DLC-coating. Its spine is ground specially for use with a fire starter and has a … Some black blades are very open about their missions, but most are secretive. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Black Blade Basics: A black blade is bonded to a particular magus, much like a familiar, but in more of a partnership than a master-servant relationship. You give up Spell Recall, which isn't a huge loss, and you get access to Witch Hexes. Diminished Spellcasting: Magus already get a very small number of spells. The metal that makes up the blade is, as the name suggests, pitch black. The difference in AC is important for a lightly armored character like a Magus, and you can't bash with a buckler, so the heavy shield is likely your best bet. You create a black blade-shaped planar rift about 3 feet long. Pathfinder's Blade Clan Deck: Conflict (1 ) Type: Attachment Traits: Weapon. Black Blade (Ex): The Black Blade is very powerful. As the black blade increases in Intelligence, it manifests knowledge of languages and arcane lore. Master Smith (Ex): With one or two ranks your Craft skill will exceed your Spellcraft skill, even if you max out Spellcraft. If you like to craft items, this can be a decent archetype. Each time the sword gains a bonus to Intelligence, it gains another language and another rank in Knowledge (arcana). 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